ReShot
A 2D platformer shooter, but with a twist: You’ve got a Time-Loop Gun.
Overview
ReShot is a fast-paced 2D platformer shooter, but with a twist: You’ve got a Time-Loop Gun. Fire a bullet. Die. Respawn. That same bullet now travels through time, appearing in your next life exactly when and where it was first shot..
Plan your shots. Die with purpose. Use your past selves' bullets to open paths, defeat enemies, and outsmart the level itself.
My Role
- Developing the visual side or the project
- UX and UI Design
- Designed core gameplay systems
- Built narrative branching structure
- Implemented decision and consequence logic
- Handled audio direction and atmosphere
Game and Level Design
Here's my work in the field of game and level design.
Starting Point
Base environment without lighting or post processing. Focused on layout clarity and diegetic object placement.
Lighting Pass
High contrast lighting with aggressive highlights to push mood. Darkness used as a design tool, not just atmosphere.
Post Processing
Custom LUT system with 20+ palettes. Full stack tuning including bloom, contrast curves, and tonal compression.
Art
I created some of the art assets for the game. I focused on making a set of bits that could be assembled together in various ways.
Outcome
Delivered a fully playable vertical slice within two months. The project demonstrated strong narrative cohesion, atmospheric direction, and systems clarity.